Karin 190Z by Thundersmacker


Midnight Rider.


Info:

Yet another classic car from the Doomsday DLC coming to GTA IV, the 190Z.

While the original model was good, there were some changes I wanted to do to make the car more detailed.

Changes include new front indicators, exterior badges, and a reversing light. The front bumper is all new with chrome and black trim to better match the rear bumper.

New wheels were made that are intended to resemble the stock wheels on a Fairlady Z S30, modified from my Seminole and Retinue converts.

Glass headlight covers, a duck-tail spoiler, front license plate, and rear window louvers are featured as optional extras.

UV mapping for liveries has been preserved in the conversion, so any liveries made for the GTA V model will work on this convert.

Eight of the liveries from GTA V are available for use in the "Liveries" folder, refer to the individual folders for info on which livery is in which set.

Included is an alternative set of classic Watanabe wheels, they can be found in the "Alt Wheels" folder.

Low file size and proper LOD's, as always.


Credits:

Original model by Rockstar Games.

Original V PC Files provided by Claude_Lib.

Thanks to DK22Pac for the YFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV cars by Rockstar Games.

Template by MGgames100.


Notes:

You can replace any 2-door vehicle with the 190Z. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.2 Changelog:

-fixed a bug that would cause the badges to not darken when the car is burnt.
-added compatibility for the LibertyPlates mod by Shvab.
-added FLA audio.

Bugs:

None.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

handling.dat

Z190                   1200.0  0.00  88	0.0 0.06 -0.32		0.00 5  0.190 1.0 175.0	0.25 0.649 0.55 32.0		1.41 1.17 14.1 0.12 0.4828  		2.0  1.7  1.7  0.08 -0.14 0.0 0.537  		1.0 0.6 1.0 1.5 	0.0  50000		440010		1				1

vehicles.ide ( uses the Futo sound )

z190, 	z190,	car,		Z190,	       FUTO,	                  VEH@LOW,	VEH@LOW_LE2_RI2,	10, 	5,	0.2112,	0.2112,		0,	1,	1.0	,1,	ext_sunroof+ext_strong+livery

carcols.dat   ( goes in the car3 section ) ( color 1 is main body color, color 2 is the wheel color. )

z190, 	85,1,74, 91,1,127, 31,1,33, 29,10,27, 36,1,41, 40,10,107, 52,23,79, 54,1,54, 58,10,51, 82,1,128, 65,10,53, 69,1,74, 87,23,71, 92,10,3, 95,1,130, 112,1,3, 0,23,1, 23,1,2, 102,1,106, 106,23,90, 131,10,131,

vehOff.csv   ( use these if you added the vehicle )

VEHICLE z190 FIELD BOOT_OPEN POS 0.061731 -1.617356 0.259185 ANGLES 0.277786 0.000289 3.102364 FOV 55.000000
VEHICLE z190 FIELD BONNET_FWD POS -0.001976 0.426270 0.610474 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE z190 FIELD BONNET_BWD POS 0.009232 -1.362427 0.631226 ANGLES -0.000270 -0.000000 -3.141561 FOV 55.000000
VEHICLE z190 FIELD CINEY_WHEEL POS -1.188975 0.090558 -0.093750 ANGLES -0.059871 -0.000249 0.067720 FOV 55.000000
VEHICLE z190 FIELD CINEY_UNDER POS -0.000053 -0.021643 -0.453491 ANGLES -0.015633 -0.000248 -0.001641 FOV 55.000000
VEHICLE z190 FIELD CINEY_MISC_1 POS 0.936034 -4.950626 0.796665 ANGLES -0.126822 -0.168751 0.027251 FOV 45.000000
VEHICLE z190 FIELD CINEY_MISC_2 POS -0.824909 -1.479241 0.476706 ANGLES -0.223089 -0.181958 -0.099591 FOV 55.000000
VEHICLE z190 FIELD JACKED POS 0.091142 0.155273 0.136475 ANGLES 0.176075 0.000000 2.020782 FOV 55.000000
VEHICLE z190 FIELD BUSTED POS -0.561832 0.451538 0.419556 ANGLES -0.122816 0.000000 2.708006 FOV 55.000000
VEHICLE z190 FIELD CARPHONE POS -0.406235 0.733643 0.470947 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE z190 FIELD BONNET_L POS -0.580627 -0.266113 0.529053 ANGLES 0.000693 -0.000000 1.568285 FOV 55.000000
VEHICLE z190 FIELD BONNET_R POS 0.576698 -0.266113 0.529053 ANGLES 0.000693 0.000000 -1.569906 FOV 55.000000
VEHICLE z190 FIELD CINEY_WHEEL_2 POS 1.164322 -1.741577 -0.028198 ANGLES -0.039028 0.074307 -0.006470 FOV 55.000000
VEHICLE z190 FIELD CINEY_BACK POS -1.058823 0.342163 0.503906 ANGLES -0.261047 0.112661 -2.830234 FOV 55.000000
VEHICLE z190 FIELD BUMPER POS 0.000000 1.995605 -0.363159 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE z190 FIELD AIM_FR POS 0.000000 -0.542480 0.950562 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE z190 FIELD CINEY_FAR_1 POS -2.266790 -4.087227 0.411653 ANGLES -0.129408 -0.183386 -0.374963 FOV 55.000000
VEHICLE z190 FIELD CINEY_FAR_2 POS 1.535310 -4.258360 0.947951 ANGLES -0.218734 0.152293 0.132267 FOV 55.000000
VEHICLE z190 FIELD CINEY_FAR_3 POS 1.532124 2.763670 -0.141933 ANGLES 0.091261 -0.160179 2.403273 FOV 74.300003
VEHICLE z190 FIELD CINEY_FAR_4 POS -1.449651 3.729224 1.015724 ANGLES -0.310347 0.152480 -2.843116 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[z190]
structType = 0
field_1 = 42014
flags = 0x2AA628 
floatAsInt_A = -25.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_REVS_OFF
field_26 = 1400.0
field_2A = 600.0
floatAsInt_2E = -2.84
floatAsInt_32 = -0.09
field_36 = 3800.0
field_3A = 1500.0
floatAsInt_3E = -2.94
floatAsInt_42 = -0.05
field_46 = 600.0
field_4A = 420.0
floatAsInt_4E = 0.0
floatAsInt_52 = 6.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 3.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.2
floatAsInt_multiplier1200_8E = 0.8
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.333333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -2.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_GT
floatAsInt_multiplier1200_C2 = -0.333333
floatAsInt_multiplier1200_C6 = 1.375
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_LUXURY_CAR_1_LUXURY_CAR_1_START_DIST
hornSound = FUTO_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_KARIN
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 2.16667
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 8.0
floatAsInt_126 = 16.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 8
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = ENGINE_COOLING_FAN
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1